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Symposium: Communicating the Past in the Digital Age

This two-day international symposium aims to bring together scholars that use and develop digital tools and methods for communicating archaeological information to students, peers and the public.

Over the last decades digital methods have increasingly pervaded every aspect of archaeological knowledge production, from data collection, analysis and interpretation to the dissemination of archaeological information to scholars and the public. University courses on 3D modelling, computer simulation, or Serious Games (to name just a few), which until a few years ago were considered niche, are gradually included in a growing number of undergraduate and postgraduate archaeology curricula.  At the same time, as 3D and interactive technologies are becoming more and more affordable, a proliferation of digital tools, ranging from Virtual and Augmented Reality applications and Interactive Displays to mobile apps, have been made available for the communication of the past in museums and via the Internet.

This workshop aims to encourage discussion on the potential, problems and challenges of using digital methods for teaching and learning in archaeology. In what ways new technologies facilitate, enhance or disrupt the learning process? How could 3D, interactive and multi-sensory applications be best used to encourage novel and creative approaches to the interpretation of material culture in and out of the classroom?  How could we best tap the added value and communicative potential of digital tools for teaching and learning?

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